One step at a time

Open the Door

One press is one step. Keep going until the door opens.

What happens next has nothing to do with walking.

A character on a long white road that runs to a tiny door in the distance, across a green low-poly landscape.

No shortcuts. Just steps.

Every press moves you exactly one step. The walk is long enough to change the body that started it, while the door grows from a speck into something you can finally reach.

The same road much later: the door now fills the view and the walking character looks leaner and worn.

The other side doesn’t play by the same rules

The pace changes. Rivals appear. Food suddenly matters.

A colourful challenge arena: a grid of food mini-games to pick from, with the character standing to one side.

The rules keep changing

One challenge puts you at a table against three rivals. Another turns food into something to dodge and throw back.

The Eating Contest: you and three named rivals racing to eat at a table.
Throw Battle: four characters in a ring throwing food, each with a small health meter.

The loop

  1. Walk
  2. Door
  3. Challenge
  4. Compete
  5. Feast
  6. Grow
  7. Repeat
A reward feast: the character beside a plate of donuts after winning.
The character, large again, standing at a fresh door as the next walk begins.

Win the feast and the body balloons back — so the next walk starts heavier than the last.


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